CrescentCroissant

Game studio

We bake pixel-art strategy games for PC. Golden on the outside, a little dark in the middle.

Now in the oven

NoxSedes

Captured in engine

Where the night takes root.

Raise a vampire dynasty from a primal camp of hide and bone. Send hunters after mammoths and sabre-tooths by day, keep your people fed, and offer blood at the wells by night so the camp can grow into a town.

Genre
Settlement building and dynasty strategy
Platform
PC: Windows, macOS, Linux
Engine
Godot 4.7
Build
v0.1.51, playable prototype
Status
In development
Primal hunters with spears surrounding a mammoth in a forest clearing
Hunters corner a mammoth at the forest clearing.
Villagers dancing around a bonfire at night inside a fenced camp
Drummers and dancers keep the bonfire ritual after dusk.
Rain falling on the torch-lit camp at night
A night storm rolls over the torch-lit camp.
The Primal camp by day with hide domes, paths and a central bonfire
Hide domes, blood wells and dirt paths in the Primal camp.
The Wooden-era village with timber cabins inside a log fence
After promotion, domes give way to timber cabins and farms.
The whole valley with forest, coast, ponds and snowy mountains
The valley from coast to mountains, with the camp at its heart.
One bloodline, five eras

From hide to neon

Every era adds plots, buildings and rules. You advance with completed blood offerings, counted over the whole run.

Primal

Earthen domes, stick fences and stepping stones across the pond. Fishing houses and hunter huts feed the camp.

Playable
Start era7 plots

Wooden

Timber halls, farms and ranches. Gold, the Night Market and the Blood Court open up.

Playable
10 offerings9 plots

Stone

A castle with banners, cobblestone streets, a drawbridge and the first windmills.

In development
10 offerings11 plots

Metal

Steam machinery, gas-lamp posts, wall cannons and the occasional steam train.

In development
20 offerings14 plots

Modern

A glass tower with an illuminated clan crest, asphalt streets and electric light.

In development
50 offerings20 plots

Plot counts and offering thresholds come from the current design. Balance may change during development.

Crescent Croissant Game Studio logo: a golden croissant crumbling into pixels inside a dark stone frame
The bakery

Small batch, slow bake

Crescent Croissant is an independent game studio. We make strategy games for PC in pixel art, built in Godot.

NoxSedes is our first game. It is in active development, and we share progress as each era comes out of the oven.

Pixels with depth

Low-poly 3D worlds rendered through a pixel filter, so the camera can pan across a living valley and the art still reads as hand-made.

Systems you can read

Food, blood, stone and gold each show their projected change before dusk, so every shortage has a cause you can find.

A world on one clock

Hunts, rituals, storms and farm work all follow the same simulation clock, including pause and 1×, 2× and 4× speed.